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ReportTBC Classic

The RPB report: what counts in TBC Classic

The potion each role is expected to drink, the shared two-minute cooldown behind Missed pots and Open (s), the Graph, and the TBC lines in the fight numbers and the cast matrix.

RPB is short for Role Performance Breakdown. Where the CLA looks at what a raider brought to the pull, the RPB looks at what they did during it, and judges every raider by their role rather than against the whole raid. A healer is not asked about damage, and a tank is not asked about mana potions.

How the sheets are read, the Fights scope, the roles and the fight numbers, is on Reading a report and is the same in every game version. This page is what counts in TBC Classic: which potion each role drinks, the cooldown behind Missed pots, and the TBC lines.

The potion each role is expected to drink

RoleExpected
PhysicalHaste Potion
CasterDestruction Potion
HealerA mana potion: Super Mana Potion and the rest, Fel Mana Potion included
TankIronshield Potion or Haste Potion, either one

On Boss kills, Boss pulls and one boss that column on the In combat sheet, and the Potions column on Raiders, is uses per boss pull. It is red when the raider never used it. For damage dealers it is yellow under three quarters of the expected count, where a pull longer than 2 min 15 s expects two potions and a shorter one expects one; healers and tanks are expected to drink once per pull, yellow under one every four pulls. Open a row for the whole list with the rate per pull.

In combat

The In combat sheet under Consumables counts what each raider used in the selected fights: haste potions, destruction potions, mana potions, healing potions, ironshield potions, healthstones, runes, sappers, and everything else, from bombs and grenades to bandages and the odd Flame Cap, under Other. A drink in the fifteen seconds before a pull is that boss's pre-pot, even when the last trash pack was still being finished off. On Full raid and Trash only the columns are plain counts and Missed pots and Open (s) carry the sheet.

Missed pots and Open (s)

Every potion in TBC shares one two-minute cooldown. So for any second of any fight a raider is in one of three states: dead, on cooldown, or open. Open means alive, off cooldown, and not drinking. The two columns add that up over the whole night, every fight the raider was in, trash pulls included, and they ignore the Fights menu on purpose: a potion cooldown does not care which fights you have picked. One pull is left out: an encounter the raid does not fight itself, Karazhan's Chess Event. No scope on the report counts it, so nobody is charged a missed pot for not drinking during it.

Boss, 6:000:002:004:006:00Missed pots +0 · Open (s) +120Trash, 0:400:000:40Missed pots +1 · Open (s) +30Whole night, every fight the raider was in: Missed pots 1 · Open (s) 150A fight counts as missed only when they were alive at least 3 s and the window stood open at least 1 s.drankon cooldownopen: alive, off cooldown, not drinkingdead
Left: a six-minute boss. A pre-pot at the pull and a second drink at 2:10 keep the two-minute cooldown running until 4:10, then the window stands open for the last 110 s. That fight is not a missed pot, but it adds 120 s to Open (s). Right: a 40-second trash pull with no drink and a death at the end. Alive and off cooldown for 30 s without drinking, so it is one missed pot, and 30 s more of Open (s). Not to scale between the two.
  • Missed pots is the number of fights where the raider was alive for at least three seconds, the window stood open for at least one second, and they did not drink. A pre-pot at the pull counts as a drink in that fight.
  • Open (s) is every open second added up, including the leftover cycle on a long boss where they drank twice and the cooldown still ran out before the kill. A fight can add to Open (s) without being a missed pot.
  • Healthstones, runes, mana gems and bandages are not on that cooldown. They show on the sheet, but never count as a drink here and never count as missed.

When to care: on their own, neither number is a scandal. A raider with a dozen missed pots on a night of forty trash pulls is someone who could click more; the same dozen on boss pulls is a talk, and the Graph shows which it was. Open (s) is the softer number. A tank at 600 s open across a night has a lot of haste potions unused, but a healer at 300 s who never went below half mana did nothing wrong.

See the In combat sheet on the sample report.

The Graph sheet

The Graph sheet under Consumables draws the same three states on a timeline, one lane per raider: yellow for the cooldown running, red for an open window, grey for dead, and a blue mark for each drink. The red stretches are exactly what Missed pots and Open (s) add up, so a long boss shows some red even for a raider who drank at the pull and once more. A priest under Spirit of Redemption is grey from the killing blow, not from the moment the spirit fades, so the fifteen seconds of spirit healing never show as an open window.

The Fights menu at the top of the report picks the window: Full raid, Boss kills, Boss pulls, Trash only, or one boss. Boss kills, Boss pulls and trash collapse the time between those fights so a kill is readable. One boss shows its pulls on the wall clock, and the tables count the same pulls. A fight the menu does not offer draws no block: the Chess Event is a kill, but no scope counts it, so there is nothing there to read. Switch potion icons on to see which drink; a tick is a use of a potion you switched off. Cooldowns can be switched on as icons next to the potions. On a phone the In combat sheet still puts a one-player lane in the opened row.

See the Graph sheet on the sample report.

TBC lines in the fight numbers

The fight numbers under an opened Raiders row have a few lines that only exist here.

  • Damage to boss is damage to the encounter's boss NPC, or NPCs for a council (Maulgar, Illidari Council, Eredar Twins), for two-phase fights (Attumen and Midnight, M'uru and Entropius, Halazzi and the Spirit of the Lynx) and for named units the fight cannot end without: Kael'thas's advisors and weapons, Illidan's Flames of Azzinoth. Adds is everything else, named, never hidden. Kael's Solarium Agents and Phoenix, Al'ar's phoenix, Hydross's spawns, Moroes's guests and the Ashtongue on Shade of Akama land here. Pets count for the owner. The Fights line says which name the boss column is, and the top add names for the raid. On Full raid the trash between bosses is its own line, Trash, so Adds means the same thing there as on Boss pulls. Trash only does not split.
  • Battle Shout uptime: the share of the raider's fight time in the selected fights a shout was on them, any warrior's. A shout that was up at the pull counts from the start, two shouts at once count once, and a pull without one counts as zero.
  • Judgements on bosses for paladins: the Judgements they cast in the selected fights. On Full raid and Trash only the line is just Judgements, and the ones on trash count.
  • Faerie Fire applied, Sunder or Expose Armor applied and the other debuff lines: casts that found the debuff under full — a stack added, or the debuff put back on after it fell. Open the number for the rest: refreshes on a full debuff with the median gap since the stack last moved, casts that were parried or dodged, the share of the boss time this raider's own application covered, and the casts that went on trash and adds instead. Devastate applies a Sunder stack and counts as a Sunder cast, named under the number. Everyone who worked the same debuff is on the Debuffs sheet, in the row that debuff has: open it and every raider of that class is listed, including the ones who cast none.
  • Overheal is effective healing's leftover: the wasted amount and its share of raw healing, yellow above 40% and red above 60%, healers only. A ret paladin's Flash of Light still shows in Casts. Healing Stream Totem ticks count for the shaman.
  • Crushing blows are the TBC tank line. A boss three levels above you crushes for 150 % unless miss, dodge, parry and block add up to 102.4 %. Shield Block (warriors) and Holy Shield (paladins) push block up enough while they are up, so the line splits the crushes into those taken with one of them up and those without. Crushes with a shield up are usually positioning, an attack from behind cannot be blocked, or gear. A bear cannot be uncrushable and just eats them.
  • Shield Block, Holy Shield and Ironshield uptime: the share of your fight time the aura was on you, over the selected fights. Shield Block lasts five seconds on a five-second cooldown, Holy Shield ten on ten, so both can be near 100 %.
  • Sunder and Devastate casts: what the tank put on the boss. Time to five stacks and drops are tracked separately.
  • Avoidable damage follows per-boss rules for Karazhan, Gruul, Magtheridon, Hyjal and Black Temple, with the rule under the number. Serpentshrine and Tempest Keep rows are written from the old sheet and not yet checked against a log. Above your peers needs no list: an ability that hit you three times or more while the median raider in your role took none, shown as hits. It is a hint, not a verdict: random-target debuffs land there too.
  • Reflected onto you leaves out what hurts its user by design: Seal of Blood, sappers and runes are not reflected damage.
  • Attacks you parried counts swing, spell and ranged parries. The Mitigation hit table only counts melee swings.
  • Dispels count successful dispels, decurses and spellsteals. The school split is from the ability used: Dispel Magic is Magic, Remove Curse is Curse, Tranquilizing Shot is Enrage. Paladin Cleanse is classified from the name that was removed when it looks like a poison or a disease, otherwise Magic. A pet ability such as Devour Magic is credited to the warlock. Cleansing totems never write a dispel line.
  • Received / given via buffs are split by damage, healing, mana and count: Windfury Totem (matched to the shaman whose totem was up in the receiver's party), Judgement of Light and Wisdom (the paladin whose judgement aura was up in the fight; melee hits refresh it without a log event), Thorns and Improved Leader of the Pack (the druid who cast the aura), Vampiric Touch mana (the priest), Power Infusion (estimated), Innervate and Misdirection (counts). A share that cannot be placed stays with the receiver and is listed on the opened row for every buff, not only Windfury. Logs parsed before 0.8.0 need a reparse before the team rule can move Windfury, Judgement of Wisdom or Vampiric Touch mana.
  • At 2 % mana or less follows the Healper rule: at or below two percent for fifteen seconds in a pull is the line. Innervate never logs a mana gain in TBC, so it is a count and a mark on the line, not an amount.
  • Earth Shield and Lifebloom at three stacks count only time on raiders in the tank role.

Open a row on the sample report.

Debuffs on the boss

The Debuffs sheet is one row per debuff raiders keep on the boss and one column per boss pull in the selected fights, with a weighted total first. A cell is the share of that pull the debuff was up on the boss NPC, or NPCs for a council, and the raider who owned it. Hover for who cast it, when the stack was full and how often it dropped. Rows the raid expects up all the time (Curse of the Elements, Misery, Shadow Weaving, Faerie Fire, Expose Weakness, Improved Scorch, Judgement of Wisdom and Light, Mangle, Blood Frenzy, and the armor row) go yellow under 90% and red under 50%. Two things the log does that the sheet follows: a second warrior's Sunders count for the warrior who put the first one on, so the hover names everyone who cast while the owner is who held the debuff the longest; and Expose Armor replaces Sunder Armor, so on a night with a rogue keeping Expose Armor up the Sunder row is low and the armor row is the one to read. How long the stack took to fill is on the opened row, as a median over the pulls that reached it; over 15 seconds is worth a word. Your own share of a debuff night after night is on your character page under Debuffs.

Open a row for who did it. Under the debuff comes one line per raider of that class in the selected fights: how many casts applied it (found it under full — a stack added, or the debuff put back on after it fell), how many refreshed a full one and the median gap since the stack last moved, how many were missed, the share of the boss time each raider heldit, and the casts that went off the boss onto trash and adds. The armor row lists the warriors and the rogue together, each cast judged against the debuff it belongs to. Raiders who cast none are listed at zero, and nothing in the panel is coloured: a resto druid who cast no Faerie Fire is a fact for your team rule to read, not a verdict. A refresh two seconds after the last one is two raiders pressing at once; on a protection warrior it is the rotation, which is why the gap is stated rather than judged.

See the Debuffs sheet on the sample report.

Cooldowns in TBC

Fight numbers count each major cooldown the raider actually has: uses against how many were possible on the selected fights. Possible walks a running next-ready across the night, the same greedy clock as potions: a chance when the cooldown is ready and the raider is alive on a pull, then the next chance after a full base cooldown, including downtime between pulls. A Recklessness or Shield Wall is not a fresh chance on every trash pack, and burning it on pull 1 is not "0 of 1" on the five pulls that follow inside half an hour. A cast in the 15 s before pull-start is a chance on that pull; a cast after the first death is not. Cooldowns are the base ones from the catalogue, except when the night proves a talent shortened one: two Rapid Fires 181 s apart mean Rapid Killing, two Recklessness 23 minutes apart mean Improved Disciplines, and the line is then counted on that shorter cooldown (hover the name to see it). Advanced logging only records talent points per tree, not which talents, so a raider who only cast the cooldown once is counted on the base. Cold Snap resets Icy Veins outright and can make used higher than possible; the share stops at 100%. A raider without COMBATANT_INFO (advanced logging off, or they zoned in after the pull) only gets a row if they cast the cooldown at least once.

Class cooldowns counted:

  • Warrior: Death Wish, Recklessness, Bloodrage, Shield Wall, Last Stand.
  • Rogue: Adrenaline Rush, Blade Flurry.
  • Hunter: Rapid Fire, Bestial Wrath.
  • Mage: Icy Veins, Combustion, Arcane Power, Presence of Mind.
  • Druid: Innervate, Nature's Swiftness, Barkskin.
  • Priest: Shadowfiend, Power Infusion, Inner Focus.
  • Shaman: Elemental Mastery, Shamanistic Rage, Nature's Swiftness.
  • Paladin: Avenging Wrath, Divine Favor.
  • Warlock: none. Trinket rows still apply.

On-use trinkets counted when worn in a trinket slot at the pull: Bloodlust Brooch, Icon of the Silver Crescent, Essence of the Martyr, Abacus of Violent Odds, Badge of the Swarmguard, Oshu'gun Relic, Figurine — Nightseye Panther, Scarab Brooch, Earring of Soulful Meditation, Bladefist's Breadth, Spyglass of the Hidden Fleet, Figurine of the Colossus, Ribbon of Sacrifice, Badge of Tenacity, Pendant of the Violet Eye, Mind Quickening Gem, Xi'ri's Gift. Proc trinkets have no row. Heroism / Bloodlust is not here; it has its own check.

Open a row on the sample report.

Casts in TBC

The Casts matrix tracks the abilities the old RPB sheet tracked for each role, grouped by class with the spells several classes share under Shared. Healing rows that the sheet named after overheal% (Chain Heal, Flash of Light, Healing Wave, Flash Heal, Lifebloom, Earth Shield, Prayer of Mending, Healing Stream Totem, and the rest) show that share per rank, not the cast count. Drum rows match the Drums tab. Uptime rows cover the buffs a role keeps on raiders, Battle Shout among them. Debuffs kept on the boss have their own sheet: Debuffs.

See the Casts tab on the sample report.

Defensives the death recap looks for

At each death the report lists class cooldowns that were ready and not used: Shield Wall (30 min) and Last Stand (10 min) for tanks; Divine Shield (5 min) for paladins; Ice Block (5 min) for mages; a healthstone (2 min) and Nightmare Seed (5 min) for anyone who used one that night; and the shared two-minute potion cooldown. Not on the list: Barkskin, Cloak of Shadows, Evasion, Pain Suppression, Blessing of Protection from another paladin.

Spirit of Redemption is not in the TBC log as a buff; the report finds it from the priest casting at full health after the killing blow. The log often writes the priest's death line twice — once at the blow and once when the spirit fades fifteen seconds later. That is one death: one row, timed at the blow, counted once in Deaths. If the spirit only fades after the pull is over, the death still belongs to the pull the blow landed in.

See the Deaths tab on the sample report.